Realms is packed with awesome maps

by Owen on October 24, 2014

Minecraft Realms is getting even more exciting! We’ve packed it to the brim with fresh mini-games, maps to spark an epic adventure, and intricate custom spawns.

Realms gives you and your friends a persistent Minecraft world. It doesn’t matter if the host is online or what time of day it is; Realms worlds are always available for building, adventuring, and crafting. You can start from a random seed, or choose one of our pre-installed maps. You can even switch between the two and save/restore your progress when convenient.

We thought it would be good to give you a rundown of the pre-made maps currently included in Realms. Thanks to all the fantastic community members for creating these masterpieces. You are all talented and generous and lovely.

Learn more about Realms by visiting our website or checking out the subreddit.

Bloxorz by JesperTheEnd

Bloxorz is an homage to popular Flash game… erm… Bloxorz. It’s a puzzler that rewards forward planning and good brainwork. Check out some cool footage of the game in the video above but bear in mind that the level editor is not available in the Realms version. That said, all 33 levels from the original are, so don’t stress too much.

Color Cube by Musclecraft (MaxSizeIs)

Color cube is a tactical minigame that’s all about claiming territory. Players paint the level their own color by running around one of nine available maps, and doing their best not to fall off the ever-changing landscape. There are even powerups to help spice up the gameplay. Play it with a bunch of friends for maximum fun.

Diamond Defender by Xisuma & Eease

Diamond Defender is another innovative minigame. This one tasks players with surviving a terrifying ten waves of creeper attacks while protecting your stash of precious diamonds. Not one for the faint of heart but a bundle of creeper-based mayhem.

Diversity 2 by QMagnet

Diversity 2 is a Complete the Monument-style minigame. That means that players need to find or earn specific blocks to “complete” the map. The extra cool thing about Diversity 2 is that those blocks are earned through completing a bunch of challenges in specific zones. You should definitely check this one out; Marc Watson – the adorable and much-loved guy from Minecraft support – lists this as one of his favourite maps of all time!

Knockback Madness by AKAMC

Knockback Madness is a chaotic mixture of player versus player combat and vertigo-inducing parkour. Players use their Minecraft combat skills to take out the other players using deadly weapons while avoiding their enemies’ advances. Competitive stuff for fans of intense combat!

Missile Wars by SethBling & Cubehamster

Missile Wars is a conveniently descriptive title for this cracking minigame. Players launch TNT and Slime Block missiles at each other’s bases while trying to defend their own by defusing opponents’ missiles with skilled marksmanship. You can even ride your own warhead across the map! Awesome stuff.

Pizzaspleef by SethBling

Pizzaspleef is Seth Bling’s innovative take on the classic Minecraft mini-game, Spleef. The objective is to be the last players standing on a giant pizza. Players earn bonuses such as super speed or jump boosts by mining each of the toppings . It’s a deliciously chaotic quest for glory!

Raider’s Refuge by Blockworks
Raider's Refuge (1)

Raiders Refuge is an exciting survivial map in Realms. Start your game here and you’ll spawn in a majestic settlement sitting on a rugged coastline. It’s perfect for playing out pirate fantasies before venturing into the unknown.

Spellbound Caves by Vechs

Spellbound Caves is a Complete the Monument map by Vechs – one of the pioneers of the genre. It’s one part of his Super Hostile series which is notorious for it’s challenging nature. I’m sure you’ve got the skills required though – you look like a hardy crafter.

Winter Stronghold by Blockworks
Winter Stronghold (1)

Winter Stronghold is our second survival map. Instead of beginning your adventure in a random spawn, players start in this prebuild stronghold complete with all its wintery charm. Gather supplies, plan your journey, then head into the wild.

That’s it for now! Hope you enjoyed this rundown. Visit our Realms site for more.

Have a great weekend everyone,

Owen – @bopogamel

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Minecraft 1.8.1 Pre-release 3

by Dinnerbone on October 15, 2014

Update: We have released 1.8.1-pre3 to fix even more issues:

  • [Bug MC-1279] – Slow (Choppy) Rotating Beacon Block
  • [Bug MC-12013] – Experience Orbs invisible for one second right after spawning
  • [Bug MC-46670] – Withers trapped in a barrier box attacks barriers, killing it
  • [Bug MC-55661] – Animals don't teleport to Player when target is air block
  • [Bug MC-58908] – /help for /worldborder not updated.
  • [Bug MC-61610] – Bedrock at Y0 has wood log in it at x0 y0 z0.
  • [Bug MC-67437] – Lightning gives AI to Witches and Zombie Pigman that were originally Pigs and Villagers that had NoAI set to 1
  • [Bug MC-71973] – Tab list headers and footers stay even when rejoining a diferent server
  • [Bug MC-72806] – When using /stop server executes the shutdown sequence twice (and hangs if players are online)
  • [Bug MC-73123] – Entity's Lose Scoreboard Scores when in unloaded Chunk

Old Update: We have released 1.8.1-pre2 to fix a few more issues:

  • [Bug MC-69562] – Can't play LAN whilst offline
  • [Bug MC-73025] – Falling blocks do not animate
  • [Bug MC-73026] – Unable to hit the ender dragon

We’ve been keeping a close eye on the 1.8 release and have put together a small update that should fix a lot of issues that people have reported to us. This update is compatible with 1.8 servers, but even though it’s not strictly required to update to 1.8.1 we’d strongly recommend that you do for all the performance and stability gains it gives you.

Bug fixes:

  • [Bug MC-3] – Player facing changes when passing through nether portals.
  • [Bug MC-1607] – Ghost End Portal in The End / Missing layer with AMD/ATI graphics cards
  • [Bug MC-2545] – Persistant Chunk error / Corrupted world / Wrong location spam
  • [Bug MC-6594] – Non-living entities (boats, minecarts, fallingsand, item frames, paintings) drop items even if doTileDrops is set to false
  • [Bug MC-37782] – Items held by witches are too small and held wrongly
  • [Bug MC-38385] – Hopper: java.lang.IllegalArgumentException: bad Base64 input character at 4036: 5 (decimal)
  • [Bug MC-44542] – Tools with CanDestroy set to allow the breaking of certain blocks don't display proper block name on the tooltip (English (US) language only)
  • [Bug MC-45537] – Cannot place buttons under stairs or slabs, or ontop of upside down stairs or slabs
  • [Bug MC-46579] – Items are too high up on the arm in 3rd person mode while sneaking
  • [Bug MC-46809] – /say Not Showing Villager Entity Data if 'CustomName' Provided
  • [Bug MC-47683] – Black particles when breaking a block / Torch particles dark
  • [Bug MC-47987] – Entering a mobs view in spectator mode does not change if world is changed
  • [Bug MC-48011] – Ender dragon experience drops are not affected by doMobLoot gamerule
  • [Bug MC-48130] – /fill replace command not filling when clicking tab
  • [Bug MC-49126] – Glowstone crystal formations are missing their bottom layers
  • [Bug MC-49538] – Achievement "Overpowered" Has Misleading Icon
  • [Bug MC-53718] – Chicken Jockey riding inside chicken
  • [Bug MC-54551] – Resizing window while in Customized World Settings snaps back to Customized Settings page 1
  • [Bug MC-54707] – Command: setblock minecraft:sign produces a confusing error message
  • [Bug MC-56574] – Tellraw open_url isn't showing url
  • [Bug MC-58307] – Air bubbles appear after drowning and still dead
  • [Bug MC-59216] – Unable to build iron golem and snow golem with jack o'lantern
  • [Bug MC-59360] – Levers Pop Off Non-Solid Blocks
  • [Bug MC-61535] – Horse breeding: Foal looks just like an adult horse
  • [Bug MC-61844] – Creepers target Iron Golems, causing terrain damage without interaction of a player
  • [Bug MC-62140] – 2 block tall flowers generated in previous version removes the 2nd block
  • [Bug MC-62758] – Tall flowers drop two items when block below is broken
  • [Bug MC-63010] – Placing a Banner and breaking it in Survival causes them to not stack (as they have NBT data)
  • [Bug MC-63466] – Ctrl+Pick Block gives a steve head instead of a head with the owner's skin
  • [Bug MC-64082] – Enchantment options for individual players are reset after death. KeepInventory does not have any affect.
  • [Bug MC-64427] – /worldborder, /scoreboard and /debug with invalid arguments don't print an error message
  • [Bug MC-64455] – Item with CanDestroy / CanPlaceOn have missing translations for ALL languages
  • [Bug MC-64598] – Creative search tab text becomes offset.
  • [Bug MC-64773] – /particle autocompletion
  • [Bug MC-64846] – Cannot extend Potion of Leaping to eight minutes using redstone in a brewing stand.
  • [Bug MC-65276] – bow when held is upside down
  • [Bug MC-65603] – Ender Dragon does not obey NoAI tag
  • [Bug MC-65834] – Snow layers placed against the side of a block are placed one block too far out
  • [Bug MC-65945] – Enderman blocks look weird when invisible
  • [Bug MC-66324] – /clone has incomplete syntax
  • [Bug MC-66658] – /kill does not tab autocomplete with a player's name
  • [Bug MC-66786] – Incorrect death message for dispensed harming potions
  • [Bug MC-66861] – when press tab on /entitydata, players pop up
  • [Bug MC-66922] – <effect> argument in /effect does not show clear in help syntax
  • [Bug MC-68160] – Placing a coloured banner on a cactus drops a black banner
  • [Bug MC-68247] – Beacon Beam disappears while looking upwards from it
  • [Bug MC-68400] – Creative Inventory vert. scrollbar changes without scrolling
  • [Bug MC-68654] – Tab Complete – /effect and /enchant
  • [Bug MC-68745] – /resourcepacks/ folder is not automatically created when initially starting the game
  • [Bug MC-68891] – Mobs think daylight sensor is a full block, causing them to jump while trying to get off it
  • [Bug MC-69266] – Snow layer placing behavior buggy and inconsistent
  • [Bug MC-69323] – Certain commands do not allow tab completing coordinate arguments
  • [Bug MC-69823] – /debug help text wrong
  • [Bug MC-69983] – Multiplayer Settings named wrongly
  • [Bug MC-69984] – The "Defaults" popup on the customized world generation options screen doesn't disable hovering over stuff behind it
  • [Bug MC-69989] – Debug worlds generate one column twice
  • [Bug MC-70054] – Rabbits don't follow players holding golden carrots or dandelions
  • [Bug MC-70111] – When a thrown enderpearl is in the air, it disappears after relogging.
  • [Bug MC-70305] – "Sprint" is in the wrong category in Controls screen
  • [Bug MC-70308] – Bottom outline is missing in the Controls screen buttons
  • [Bug MC-70338] – Hopper: java.lang.OutOfMemoryError: Java heap space – creating debug image whilst stitching textures
  • [Bug MC-70359] – Block breaking remains when eating/blocking with a sword
  • [Bug MC-70431] – Minecraft 1.8 skin bug!
  • [Bug MC-70472] – Crash when trying to connect to a server with more than 63 characters address
  • [Bug MC-70565] – when opening a chest in modded servers Minecraft crashes continuously
  • [Bug MC-70675] – End credits make no mention of Ryan Holtz (TheMogMiner) or Michael Stoyke (Searge)
  • [Bug MC-71777] – /achievement take taking too many achievements
  • [Bug MC-71981] – Uploading a hardcore world to Realms retains auto-ban
  • [Bug MC-72530] – Signs don’t respect the rules
  • [Bug MC-72583] – doTileDrops affects item frames
  • [Bug MC-72868] – Mobs glitch through the ground under certain conditions
  • [Bug MC-72869] – The 'Defaults' button on the Customized world screen does not disable itself after use
  • [Bug MC-72871] – Resizing the game makes buttons on "Defaults" popup on Customized world GUI disappear

Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it!

To get pre-releases, open your launcher and press the “New Profile” button. Call it “pre-releases” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).

Cross-platform server jar: https://s3.amazonaws.com/Minecraft.Download/versions/1.8.1-pre3/minecraft_server.1.8.1-pre3.jar

Report bugs here:

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 (n.b. the picture is a montage)

Hi everybody!

We have some great news to share! Minecraft for PSVita is coming tomorrow and we hope you’ll enjoy it. It has been a lot of work with 4J and Sony to make this happen and we’re thrilled to see what you guys will build on the go!

Remember that if you have already bought Minecraft for PS3 you’ll get the Vita version for free! You can also transfer worlds between the PS3 and PSVita! And if you want to buy the PS4 version after that, it will only cost you 4,99 smackeroonies! Here is also a longer article from Sony about the various purchase options:



/Daniel – @kappische

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COBALTCreating video games is creative, fun, and cool. Loads of awesome people are doing it right now. And you can be one of those awesome people! To celebrate, the friendly folk at Oxeye Game Studio are hosting a Cobalt Game Jam this weekend.

That basically means that a bunch of folk have agreed to make a game within a set time limit. Some participants are streaming their progress too; it’s a great way to get instant feedback and stay motivated.

The Oxeye Game Jam is a casual affair. There’s no pressure or cost, but there is an extremely high chance of fun and increased knowledge. The jam finishes this Sunday at 12:00 CET.

If you’re interested in taking part, or would like to watch the current participants cook up their creations, visit the Cobalt channel on Espernet, check out Daniels post on the Oxeye Blog, and watch and inspire these good folk as they craft their own masterpieces:

Have a great weekend everyone!

Owen – @bopogamel, Daniel – @Vraket, and Pontus – @Kinten

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Yes, we’re being bought by Microsoft

by Owen on September 15, 2014

Yes, the deal is real. Mojang is being bought by Microsoft.

It was reassuring to see how many of your opinions mirrored those of the Mojangstas when we heard the news. Change is scary, and this is a big change for all of us. It’s going to be good though. Everything is going to be OK. <3

Please remember that the future of Minecraft and you – the community – are extremely important to everyone involved. If you take one thing away from this post, let it be that.

We can only share so much information right now, but we’ve decided that being as honest as possible is the best approach. We’re still working a lot of this stuff out. Mega-deals are serious business.

Why did you sell Minecraft?
Minecraft has grown from a simple game to a project of monumental significance. Though we’re massively proud of what Minecraft has become, it was never Notch’s intention for it to get this big.

As you might already know, Notch is the creator of Minecraft and the majority shareholder at Mojang. He’s decided that he doesn’t want the responsibility of owning a company of such global significance. Over the past few years he’s made attempts to work on smaller projects, but the pressure of owning Minecraft became too much for him to handle. The only option was to sell Mojang. He’ll continue to do cool stuff though. Don’t worry about that.

There are only a handful of potential buyers with the resources to grow Minecraft on a scale that it deserves. We’ve worked closely with Microsoft since 2012, and have been impressed by their continued dedication to our game and its development. We’re confident that Minecraft will continue to grow in an awesome way.

Minecraft means many different things to millions of people across the world, and to each and every Mojangsta. We feel that this is the best way for everyone – you guys included – to benefit.

What about the other editions of Minecraft? Will they stop being developed?
There’s no reason for the development, sales, and support of the PC/Mac, Xbox 360, Xbox One, PS3, PS4, Vita, iOS, and Android versions of Minecraft to stop. Of course, Microsoft can’t make decisions for other companies or predict the choices that they might make in the future.

We’re extremely proud of all editions and the awesome things you have achieved through playing together.

Is the game going to change? Will we still be able to make videos, mods, awesome builds, and all the cool stuff we’ve created over the past few years?
Minecraft will continue to evolve, just like it has since the start of development. We don’t know specific plans for Minecraft’s future yet, but we do know that everyone involved wants the community to grow and become even more amazing than it’s ever been. Stopping players making cool stuff is not in anyone’s interests.

What about the Mojang staff? What’s happening to you guys?
Though it’s too early to confirm which of us will continue working on Minecraft or other projects, we predict that the vast majority (if not all) Mojangstas will continue to work at Mojang for the time being.

The founders: Notch, Carl, and Jakob are leaving. We don’t know what they’re planning. It won’t be Minecraft-related but it will probably be cool.

What’s happening to the other Mojang projects, like Scrolls?
We don’t know yet. We’ll share any news as soon as we do.

Will you still be able to tweet about features and interact with the community on a personal level, just like you’ve done over the years?
Yes! That’s not going to change.

How much money was the company bought for?
Microsoft acquired Mojang for a smooth 2.5 BILLION dollars.

Thanks for reading everybody.

Owen – @bopogamel, Lydia – @lydiawinters, and the Mojangstas.

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Yeay! Minecraft for Xbox One is available to download from Xbox Marketplace! Here are some questions and answers to celebrate.

I’ve bought Minecraft for my Xbox 360 but now I want it on my Xbox One. Help me!

  • If you’ve bought Xbox 360 digitally, or played online with the the disc version, you can upgrade to Xbox One Edition for just $4.99. Log into the Xbox Marketplace to upgrade.
  • You can import your existing Xbox 360 world to Xbox One Edition. To do that, load up Xbox 360 Edition, upload your world to the Excellent Xbone Extra Cool Cloud  (not the official name), then re-download it from inside Xbox One Edition.
  • All of your existing Xbox 360 DLC will work on Xbox One Edition.
  • You can’t play cross-platform between Xbox 360 and Xbox One. Sad but true.

I’ve never played Minecraft on my Xbox 360. I am exotic tree puncher? Where is gunz? 

  • Minecraft for Xbox One will cost $19:99 from the Xbox Marketplace.
  • It’s a friendly and fun game that’s very popular with cool people across the world.
  • It features sheep, other animals, blocks, and tools. You can build cool stuff. You can go on adventures with friends. It’s really pretty if you catch it at the right time. You probably know this by now, considering you’re on the Mojang blog, and I posted this information a few days ago when discussing other versions.
  • Xbox One Edition features bigger worlds and an improved draw distance than Xbox 360 Edition. If this doesn’t mean anything to you, don’t worry. Just load up Minecraft and have fun.

I hate Xboxes! Where’s the Sony love? I am angry about this.

It’s been a busy week! Have fun playing Minecraft and be nice to each other on the internet please.

Owen – @bopogamel and the Mojangers

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Yeay! Minecraft for Playstation 4 is available to download from PSN! Here are some questions and answers to celebrate!

I’ve bought Minecraft for my Playstation 3 but now I want it on my Playstation 4. Help me!

  • If you’ve bought Playstation 3 Edition digitally, or played online with the the disc version, you can upgrade to Playstation 4 Edition for just $4.99. Log into the PSN store to upgrade.
  • You can import your existing Playstation 3 worlds to Playstation 4 Edition. To do that you’ll need to load up Playstation 3 Edition, upload your world to the Magical Minecraft Cloud Land (not the official name), then re-download it from inside Playstation 4 Edition.
  • All your existing Playstation 3 Edition DLC will work on Playstation 4 Edition.
  • You can’t play cross-platform between Playstation 3 and Playstation 4. Sad but true.

I’ve never played Minecraft on my Playstation 3. What Kreeper plox? Why are dig?

  • Minecraft for Playstation 4 will cost $19:99 from the PSN store.
  • It’s a friendly and fun game that’s very popular with cool people across the world.
  • It features sheep, other animals, blocks, and tools. You can build cool stuff. You can go on adventures with friends. It’s really pretty if you catch it at the right time. You probably know this by now, considering you’re on the Mojang blog.
  • Playstation 4 Edition features bigger worlds and an improved draw distance than the Playstation 3 version. If this doesn’t mean anything to you, don’t worry. Just load up Minecraft and have fun.

What about Vita Edition? I want to play on my Vita.

  • Minecraft: Playstation Vita Edition should be with us in a few weeks. As soon as we have a more accurate date we’ll let you know. Sorry for the delay. If you already own Minecraft: Playstation 3 Edition you get it for free.

What about the Xbox One Version? When it that out? I’m extremely angry about this.

  • Don’t be angry. Minecraft: Xbox One Edition will be out this Friday. Then you can play it until your fingers drop off. Sorry for the delay, but releasing a game for multiple consoles around the world during the same week is really hard.

That’s it for now! Enjoy Minecraft, and be nice to each other on the internet please.

Owen – @bopogamel and the Mojangers

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The 1.8 update is now published to the launcher! Your game should be updated automatically.

See this post for a list of changes and features: Pre-release info

Get the cross-platform server jar here: https://s3.amazonaws.com/Minecraft.Download/versions/1.8/minecraft_server.1.8.jar

Report bugs here:

// The Minecraft Team

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Minecraft 1.8

Pre-release 1.8-pre3 is now available and fixes the following issues:

  • [Bug MC-61844] – Creepers target Iron Golems, causing terrain damage without interaction of a player
  • [Bug MC-62066] – String duplication glitch
  • [Bug MC-66511] – Creeper's new Attack Golem AI takes priority over Avoid Ocelot/Cat
  • [Bug MC-69052] – Hang up when move out of 30,000,000
  • [Bug MC-69638] – Combined minecart explosions duplicating destroyed armor stands' items and creating ghost items

Pre-release 1.8-pre2 is now available and fixes the following issues:

  • [Bug MC-46082] – Crashes when populating a chunk with empty (void) columns
  • [Bug MC-57926] – Thrown splash potions have the colour of water
  • [Bug MC-64521] – Inverted Daylight Sensor doesn't drop anything when mined
  • [Bug MC-67626] – Item frames do not work outside 524289 x -524288 coordinates
  • [Bug MC-68718] – Placing Redstone dust on certain other objects destroy the object
  • [Bug MC-68726] – Skin is using wrong model
  • [Bug MC-68740] – Cannot Summon Fireball/WitherSkull With/Without Direction (Unable To Summon Object)
  • [Bug MC-68748] – Crash: Command "Summon SmallFireball" on Mobs!


It’s time for us to pre-release the next major Minecraft update, the Bountiful Update! This will bring Minecraft to version 1.8, and should be officially be published in the launcher on Tuesday, September 2. This is the update that to date has taken the longest time to create (over 300 days), and is the result of many, many changes.

These changes consist of both new features, and large game structure changes such as replacing the hard-coded “block renderer” with a system that is able to read block shapes from data files, or performance enhancements such as multi-threading the client-side chunk rendering. We hope you will enjoy it!

Here’s a list of the major changes in the game:

  • Added Granite, Andesite, and Diorite stone blocks, with smooth versions
  • Added Slime Block
  • Added Iron Trapdoor
  • Added Prismarine and Sea Lantern blocks
  • Added the Ocean Monument
  • Added Red Sandstone
  • Added Banners
  • Added Armor Stands
  • Added Coarse Dirt (dirt where grass won’t grow)
  • Added Guardian mobs, with item drops
  • Added Endermite mob
  • Added Rabbits, with item drops
  • Added Mutton and Cooked Mutton
  • Villagers will harvest crops and plant new ones
  • Mossy Cobblestone and Mossy Stone Bricks are now craftable
  • Chiseled Stone Bricks are now craftable
  • Doors and fences now come in all wood type variants
  • Sponge block has regained its water-absorbing ability and becomes wet
  • Added a spectator game mode (game mode 3)
  • Added one new achievement
  • Added “Customized” world type
  • Added hidden “Debug Mode” world type
  • Worlds can now have a world barrier
  • Added @e target selector for Command Blocks
  • Added /blockdata command
  • Added /clone command
  • Added /execute command
  • Added /fill command
  • Added /particle command
  • Added /testforblocks command
  • Added /title command
  • Added /trigger command
  • Added /worldborder command
  • Added /stats command
  • Containers can be locked in custom maps by using the “Lock” data tag
  • Added logAdminCommands, showDeathMessages, reducedDebugInfo, sendCommandFeedback, and randomTickSpeed game rules
  • Added three new statistics
  • Player skins can now have double layers across the whole model, and left/right arms/legs can be edited independently
  • Added a new player model with smaller arms, and a new player skin called Alex?
  • Added options for configuring what pieces of the skin that are visible
  • Blocks can now have custom visual variations in the resource packs
  • Minecraft Realms now has an activity chart, so you can see who has been online
  • Minecraft Realms now lets you upload your maps
  • Difficulty setting is saved per world, and can be locked if wanted
  • Enchanting has been redone, now costs lapis lazuli in addition to enchantment levels
  • Villager trading has been rebalanced
  • Anvil repairing has been rebalanced
  • Considerable faster client-side performance
  • Max render distance has been increased to 32 chunks (512 blocks)
  • Adventure mode now prevents you from destroying blocks, unless your items have the CanDestroy data tag
  • Resource packs can now also define the shape of blocks and items, and not just their textures
  • Scoreboards have been given a lot of new features
  • Tweaked the F3 debug screen
  • Block ID numbers (such as 1 for stone), are being replaced by ID names (such as minecraft:stone)
  • Server list has been improved
  • A few minor changes to village and temple generation
  • Mob heads for players now show both skin layers
  • Buttons can now be placed on the ceiling
  • Lots and lots of other changes
  • LOTS AND LOTS of other changes
  • Removed Herobrine

The pre-release is available if you have activated development versions in the launcher.

Sincerely, the Minecraft and Minecraft Realms teams


PS. If you need the default Steve? skin (oh, I wonder why…), you can download it here: steve.png

Cross-platform server jar: https://s3.amazonaws.com/Minecraft.Download/versions/1.8-pre3/minecraft_server.1.8-pre3.jar

Report bugs here:

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by Vu Bui on August 21, 2014

Hey everyone!

I’ve been getting a lot of questions about MINECON lately, because before this time last year everyone knew the date and location and ticket info for MINECON 2013. While we don’t have a set date for the next MINECON just yet, I wanted to let everyone know that it won’t be until some time in 2015. I’m shooting to have it in the spring in London!

While we’d love to do MINECON every year and it’s the only event we do as a company, we want to make sure we can give it the attention it needs, and that means that springtime next year will work best!

As soon as I have confirmed information it’ll be out there. We always announce as soon as we confirm with the venue and have a signed contract, but never before, because we want to make sure we can follow through with the event and we never want people to start planning to attend something that might not happen. So watch out for information in the coming months!

Vu – @vubui

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