Do you remember Beetlejuice? The surreal 1988 Tim Burton movie with an abundance of black and white stripes? It’s the inspiration behind this trippy Minecraft roller coaster, and one of our favourite creations to come out of XBOX 360 edition so far. It’s also maximum wub wub.
Hey hey!
We’ve received a bunch of questions about Minecraft Realms. Here’s an attempt to answer most of them :)
A select group of players now have access to the Minecraft Realms limited alpha test. Minecraft Realms is a service designed to let players play on a server together with minimal setup, and will be available to the public later this year.
Will this change the way I play Minecraft?
Nothing will change regarding how you create, setup, or host servers today. Minecraft Realms is an additional service of hosting servers for those who want it. Nothing is mandatory.
How can I get into the Realms closed Alpha?
You can’t yet sorry. It’s a private, invite-only thing. Keep an eye on this blog for more info!
How much does it cost?
We’re not sure yet. It will be a subscription service. One subscription = one server. Only the host needs to pay. The host can invite (whitelist) friends to play on his/her server.
How many players can play together?
This is not confirmed yet. During the closed alpha we have set a limit of ten players to test out our systems.
What is Minecraft Pocket Realms?
It is the mobile version of our Realms service.
How much will Pocket Realms cost?
We’re not sure yet. It will be a subscription service. One subscription = one server. Only the host needs to pay. The host can invite (whitelist) friends to play on his/her server.
How do I buy a Pocket Realms subscription?
Realms subscriptions will be available via an in-app purchase within Minecraft – Pocket Edition. You’ll need to log in with your Mojang Account to use the service. If you don’t have an account you’ll be asked to create one.
This is all the info we have right now. We’ll keep you updated as things develop!
We finally managed to locate and fix the reported performance issues of 1.5, so now it should be at least similar to the performance of 1.4.7. We also fixed a number of bugs (as seen in the snapshot release last week), and a couple more. The 1.5.1 patch notes are a bit simplified, though…
Fixed a bunch of bugs
Improved performance
Notable: Falling blocks no longer glitch one step
Notable: White stitching between blocks should be less frequent
Notable: Crash on Mac OS X on “OpenGL Function Not Supported”
Notable: Unable to place paintings
We intend to publish the release on Thursday, unless something nasty happens, or Searge of MCP asks us to wait for them to catch up.
1.5 is barely out of the oven and we already have a new snapshot ready? This is not a 1.6 snapshot, but rather a 1.5.1 bugfix snapshot… We hope to be able to release the 1.5.1 update next week. The fixes are,
[MC-250] Ender Dragon can still grief stuff like cobblestone and chests even if the gamerule mobGriefing is set on false.
[MC-1794] White stitching on polygon edges / White lines or black dots between blocks
[MC-4577] Unable to combine enchanted books for a higher level enchant.
[MC-8193] Hopper doesn't try to place items from other slots if unable from first.
[MC-8943] Fire doesn't show on 8 layered snow and hopper
[MC-11089] Long scoreboard objective titles can be offset screen
[MC-11109] Breaking a Container with Items that is connected via a solid block with a Comparator does not update the Comparator
[MC-11217] Falling Block entities start visually falling from 1 block higher than they were placed
[MC-11236] Paintings popping out / cannot place new ones
Who’d have thought the development of Minecraft could make such a colourful, lively worm-thing? Nathan, that’s who. He used a tweaked version of Gource, along with the Minecraft changelog, to create the video above. Watch full screen for maximum enlightenment. The music comes courtesy of C418‘s in-game discs.
As the team beavers away, the code-beast thrives. Different colours represent different types of files: blue strands are text, red are sounds, grey is java. Things get really interesting when you start looking at specific dates in the evolution of Minecraft. Watch Jens’ get busy when he takes over as lead developer, the codespolsion when the team refactors things for the first time, or the zapping of duplicate files in April 2012.
A few weeks ago, Mojam 2013 happened; Mojang and a few other indie devs worked on new projects over three days. We live-streamed the whole thing, then shaved off Notch’s beard.
The Redstone Update is finally out! Get it via the launcher. The changelog was posted in the previous post, so here you have a couple of videos of it instead:
First, the Minecraft 1.5 Song by YourMCAdmin
If that’s a bit too short for you, this one by nativisions is a little bit more in depth (5:38)
And if you want an even longer, here’s one by icecreamstatus (15:06),
PS. We know the readers of this blog are a little bit more hardcore about Minecraft than most, so we should tell you that a 1.5.1 already is on its way. We plan to snapshot this tomorrow, and hopefully get it out as soon as possible.
Ok! Final snapshot! Honest!* Tomorrow: Pre-release!
The things changed in this snapshot are:
Notable change: Dispensers and droppers will now only fire once when they receive a redstone signal. To fire again, the signal must be turned off and on again. (Previously a dispenser would fire whenever it had a signal and a nearby block changed.)
[MC-711] Redstone and components stay powered after unloading chunks
[MC-846] Dispenser and Dropper shooting out when updated
[MC-3458] Server crashes if spaces are input on the console
[MC-6223] Night Vision Potions that are edited to last longer create a potentially seizure-inducing flashing sky background.
[MC-8022] Furnace interface occasionally closes when adding fuel, deleting all items in the furnace
This snapshot spam will end soon, because we’re getting REALLY close now. We hope a pre-release will be out this week, but since we’ve had to bughunt for so long we need to push the official release until next week.